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Make your own 3d gemstone
using Blender
Tutorial by: Anthony Liew (glider521al)
- First <Right click> on the cube, and press <X> to erase it.
Click on the center of the screen (the intersection between the green and red line) to reposition the 3d cursor.
- Next add a UV sphere (ADD menu). set the rings to 3 and the segments to a number under 10 (I'll be using 5 for this tutorial).
- Go to the side view (using <numpad 3> or the views menu).
Doesn't look like much does it? Where going to edit its shape a bit by moving the vertices.
Go to edit mode (<Tab>) and you'll see all the lines and vertices of the polygon are highlighted in yellow (i.e. they're all selected).
Press <A> to deselect all the vertices.
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Press <B> and use the mouse to select the lower half of the vertices (Press <Esc> to get out of selection mode).
Hold down <G> to grab the vertices and the mouse to drag them upward.
NOTE: Press <Z> at the end to keep the movement straight along the z axis (unless you want a crooked crystal).
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Delete the top vertice (using <B> than <X>) and select the upper vertices
Switch to top view <Numpad 7>
- Scale these vertices inwards (holding down the <S> key and using the mouse (this will form the "crown of the gem").
Press <Shift+F> to create a face linking the vertices (this will be the "table of the gem")
Now it should begin to look like a cut gemstone.
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Now you need to change the color and make the gem transparent when we render it.
Press <Tab> to toggle to object mode
Press <F5> to go to materials (or click on the pink sphere in the lower left corner) than select add new.
- Set the color of the material (using COL).
- To cause light to bend within the gem click MirrorTransp>rayTransp and adjust the settings.
IOR sets the amount of refraction whilst "Freshnel" and "Fac" alter the transparency.
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Now try rendering it (press <F12>)
The lighting is a bit off and the angle doesn't portray the refractive index very well.
- Go back to the side view (<Numpad 3>) and zoom out (using the <middle mouse button>) until you can see the camera.
Right click on the gemstone and press <R> to rotate it towards the camera. Rendering it again...
Not bad...but not great either.
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The darkened faces need to have more light. To fix this go to world buttons(it's near shading)>Amb Occ> and lower the energy to about 1/4.
Lower the IOR (refractive index) in materials if nesscessary and adjust the size (using <S> to scale.)
Rendering it should give you something like this:
- Did you want a table surface and background with that? Simply add a mesh plane beneath it (rotating as nesscessary in the side view).
If you want a circular table surface add a mesh circle filled in.
Lighting still not to your taste? Go to the top view and move the lamp (<Right Click> <G>).
- Repeat this proceedure with a different number of segments for the UV sphere at the start and material.
At the risk of sounding corny, soon you'll have a treasure trove of virtual gems.
However you can make the background transparent so that the picture can be used on any webpage.
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