Updates Blog

2008

2nd December
Finished item panels (including invisible item boxes and bubble items) and most of the enemy object panel.
1st December

I've started on the enemy and item panels

29th November
I changed the user interface of the editor, instead of relying on multiple icons, it now uses a drop down menu.
28th November

Sorry for the long delay between entries but I've been having a few setbacks in preparing the level editor. I've now got the player and tile panels ready and created an user interface but still have a long way to go.

23rd November
I've perferected (sort of) the demo version. It is now available (for free). Download it now!
22nd November

It nearly drove me mad, but I finally (almost) perfected the deactivation of objects. Thus overcoming problems of lag time. For example it may not be relevant if an enemy is jumping around on the other side of the level so to save memory, it is deactivated until it comes into range.

21st November

  • refined 3 of the demo levels (the rest were experiments to see if the objects worked)
  • 2oth November

  • Added checkpoint system and ini file
  • 18th/19th November

    17th November

    16th November

    New ability for mario: Beetroot upgrade! When mario collects this object he will be able to hurl beetroot projectiles to smash bricks and knock out hapless adversaries

    15th November

    room sectioning
    Basically a controller object is created and the section number varies according to the x coordinate of the player.
    For example if mario is within the first 32000 pixels of the room, he is in section 1, and the background and music adjust themselves accordingly.
    Why do this? In classical mario games there were secret sections and boss chambers within a level that could only be accessed by pipe passages. By sectioning the rooms the feature is made possible with out the complications of creating a new room

    14th November

    Mario can now climb up vines

    13th November

    Finally VCE exams are over and I can resume working on my game maker project!